Simone
Short Film
Inspired by Milton Bradley’s “SIMON” game concept, the idea was to create a dialogue between the player and the game. The sound functions as a language we don’t under- stand, yet it feels like a conversation with questions and answers. Sometimes it is harmo- nious, other times more disrupted, triggering an evolving choreography with the player.
![](https://freight.cargo.site/t/original/i/fc7ac09d08da4d4a405c28baf9edc6e4b2a3e178a96771c2553dbe2283dadc52/SIMONE_01-copy.jpg)
![](https://freight.cargo.site/t/original/i/7550b598badc9129e72c4c3c74f3b26b4dc18affbf8e02f47cbcb25c54bd512c/SIMONE_02.jpg)
![](https://freight.cargo.site/t/original/i/492b85749726ee773cc691e515595808b37f42004c13854945fb71d39fca3cef/SIMONE_03.jpg)
![](https://freight.cargo.site/t/original/i/f1b383bda04fda09830e83096c0e3238db2aac7fdc2b384311f846177914c882/SIMONE_04.jpg)
![](https://freight.cargo.site/t/original/i/1a304a42c50e92bd37b28a683fe31b47ac0680671be18c4da71b82f55428d0a6/Simone_05.jpg)
Credits
Production :
Director :
Editor :
Post production:
Music :
Pleix
Pleix
Pleix
Pleix
Bleip