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Simone

Short Film

Inspired by Milton Bradley’s “SIMON” game concept, the idea was to create a dialogue between the player and the game. The sound functions as a language we don’t under- stand, yet it feels like a conversation with questions and answers. Sometimes it is harmo- nious, other times more disrupted, triggering an evolving choreography with the player.



Credits


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Pleix
Pleix
Pleix
Pleix
Bleip